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Ship Name: Calliope
Class: Espry Class
Classification: Merchant Cruiser
Registry: MINAL
Displacement: 1200 dt
ENGINES d4 d6 d8 d10 d12
HULL d4 d6 d8 d10 d12
SYSTEMS d4 d6 d8 d10 d12
CREW d4 d6 d8 d10 d12
6 officers, 18 crew
520 dt Cargo (450 dt free)
8 Mid-passage staterooms
20 Low passage berths
d8/d4 Espry Class Merchant Cruiser
Legs— Create a Low Fuel d8 Complication to step up ENGINES for the rest of the scene.
Spacious Holds— When using a location-based Asset or other

Trait in your pool, spend 1PP to step up or double that Asset or Trait for that roll.

d8/d4 Frontier Merchant
» Why yes, she has Jump-4— The ship's captain or master merchant can spend 1 PP to step up or double Social when impressing someone in the frontier with the ship.
» Can't believe I paid for that— Take or step up a Complication related to mediocre starport services to gain 1 PP.
d8/d4 Fully Insured
Full Benefits— Take or step up an Overworked Complication to step up CREW for a scene.
» Pass the bill to Corporate— Spend 1PP to move any ship Complication to a social Complication and step it down.
Signature Assets
d8 Ship's Boat— Ship has two 30dt Cutters aboard.
d8 Pulse Laser Hardpoint
d8 Got Nukes?
» Use of nuclear weapons authorized— Spend 1PP to create a d12 Nuke Asset. When the Asset is removed from play, this Distinction and Trigger is disabled for the rest of the episode.
d8 Autodoc (TL 14)
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