Dorothy

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Ship Name: Dorothy
Class: Harlequin Class
Classification: Far Trader
Registry: Right Angle
Displacement: 300 dt
Attributes
ENGINES d4 d6 d8 d10 d12
HULL d4 d6 d8 d10 d12
SYSTEMS d4 d6 d8 d10 d12
CREW d4 d6 d8 d10 d12
Specifications
Jump-3
Cargo 110 dt
4 Staterooms (up to 8 Mid-Passage) and 8 Low Passage
Model/3bis Computer
On-board fuel purification
6 Crew
Tech Level 12
Distinctions
d8/d4 Harlequin Class Far Trader
Runs on dirty ice— When taking a new Complication around service or maintenance, either step it down or gain 1PP.
Carbon Filament Hull— Spend 1PP to step up HULL for the rest of the current scene.
d8/d4 Been around the 'Verse
» Well Loved— Crewmembers on board may share PPs with another Crewmember who is operating the ship.
They don't make them like this any more— Step back the difficulty die when making an Engineering roll to repair the ship. Step up any Complications that result.
d8/d4 Built For Speed
» Focused thrust— When using Engines for raw speed, double ENGINES. Remove the highest rolling die and add three dice together for the result.
Full Burn— Spend 1PP to reroll a pool containing the ENGINES dice. On your subsequent roll, both 1s and 2s count as Jinxes.
Signature Assets
d8 Hidden Storage
d8 Maneuvering Thrusters
Crazy Ivan— When the pilot tries to outmaneuver a ship, he can spend 1PP to step up or double ENGINES for a roll.
d8 Autocannon
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